The creation of the 3D scene followed a standard production pipeline: I began by sculpting the main character, then performed a retopology pass to obtain clean, animation-ready topology before moving on to UVs and texturing. Once the character was rigged, I modeled the environment, including buildings and props, ensuring consistency in scale and style. After setting up the camera, lighting, and overall composition, I rendered the scene and completed the project with a final round of post-production to refine colors, depth, and atmosphere.
The creation of the 3D scene followed a standard production pipeline: I began by sculpting the main character, then performed a retopology pass to obtain clean, animation-ready topology before moving on to UVs and texturing. Once the character was rigged, I modeled the environment, including buildings and props, ensuring consistency in scale and style. After setting up the camera, lighting, and overall composition, I rendered the scene and completed the project with a final round of post-production to refine colors, depth, and atmosphere.